Welcome![Sign In][Sign Up]
Location:
Search - 3d game engine

Search list

[Game Enginejc_bc-3DYQ-engine_hicode

Description: 3D引擎,一个不错的3D引擎推荐给你,用做游戏开发-3D engine, a good recommendation for you 3D engine, used for game development
Platform: | Size: 1842176 | Author: xipg | Hits:

[Shot GameMissile

Description: VC++ 炮火游戏引擎,一颗炸弹被发射出去,一直到撞击目标爆炸的3D效果引擎,供参考。-VC++ game engine fire, a little taste of 3D, a bomb was launched, to hit the target has been the explosion of 3D effects engine, for reference.
Platform: | Size: 201728 | Author: 雨枫 | Hits:

[Other Games3DState-Example1

Description: 3d state game engine example
Platform: | Size: 4348928 | Author: Biruk | Hits:

[Game EngineMissileTest

Description: VC++炮火游戏引擎,有点3D的味道,一颗炸弹被发射出去,直到撞击目标爆炸的3D效果引擎,供参考使用。 -VC++ the gunfire game engine, a little 3D taste, a bomb was launched out until striking the target explosion of 3D effects engine for use.
Platform: | Size: 202752 | Author: 肖传毅 | Hits:

[Game EngineCEGUI-0.7.6

Description: 开源游戏界面引擎。CEGUI 实现强大的界面编程功能。-OpenSource Engine for 3D game dev.
Platform: | Size: 10648576 | Author: zhulin | Hits:

[Game Enginejava3D-Skeletal-motion

Description: 使用java3d引擎编写,实现3d游戏人物模型序列动作运动。帮助你学习理解3D游戏开发,相当实用(运行需要安装java3d库)-Written java3d engine, 3d game character model sequences of action sports. Help you learn to understand the development of 3D games, very useful
Platform: | Size: 5207040 | Author: 符浩睿 | Hits:

[Windows DevelopHHGE-EditboxG

Description: HGE是一个高效的2D游戏引擎,它是完全开源的(基于Visual C++),授权是慷慨的ZLib License,任何人可以几乎不受限制的使用它,或基於技术核心开发引擎。 HGE简单的说,就是以3D加加速实现2D图像的做法,它的作品可以在很低配置的计算机就能高效运作,目前,国外人士评价HGE为最好的非商业2D游戏引擎。官方首页:http://hge.relishgames.com/ 国内游戏爱好者研 -HGE is an efficient 2D game engine, it is completely open source (based on Visual C++), authorization is generous of ZLib License, any person can almost unrestricted use it, or based on the core technology development engine. The HGE said, is to accelerate the realization of the 2D image to 3D plus practice, it works in low configuration computer can efficient operation of foreign evaluation HGE for the best non-commercial 2D game engine. Official Homepage: http://hge.relishgames.com/ the domestic game enthusiasts RESEARCH
Platform: | Size: 381952 | Author: mj | Hits:

[Windows Develop3D_Envi_Game

Description: 三维场景漫游,DirectX写的简单游戏引擎-Based on the DirectX9 ,a small engine of 3D game
Platform: | Size: 16096256 | Author: god1 | Hits:

[Game EngineAsteroids-Project-Chapter-Four

Description: Game engine chapter four for Asteroids 3D tutor.
Platform: | Size: 59392 | Author: Lance XNA | Hits:

[CSharpAsteroids-Project-Chapter-Three

Description: Game engine chapter three for Asteroids 3D tutor.
Platform: | Size: 53248 | Author: Lance XNA | Hits:

[Game EngineAsteroids-Project-Chapter-Two

Description: Game engine chapter Two for Asteroids 3D tutor.
Platform: | Size: 32768 | Author: Lance XNA | Hits:

[Game EngineAsteroids-Project-Chapter-One

Description: Game engine chapter One for Asteroids 3D tutor.
Platform: | Size: 28672 | Author: Lance XNA | Hits:

[Game Engined3d

Description: 3d Counter-Strike like game engine.You can open the door, climb on lifts, use kit. supports many commands on the console.
Platform: | Size: 920576 | Author: Alex | Hits:

[Other Gamesjiglib_bowling

Description: 一个基于flash AS3,结合jiglib三维物理引擎进行制作的三维保龄球游戏,非常适合flash 3D游戏开发者学习之用。-Based flash AS3, 3D bowling game produced to combine jiglib 3D physics engine, ideal for flash 3D game development learning purposes.
Platform: | Size: 203776 | Author: voley | Hits:

[androidGJXQ3D

Description: 国际象棋3d 3d游戏,opengl es渲染引擎,视角切换,走步计算-Chess 3d 3d game, opengl es rendering engine, angle switching, walking calculation
Platform: | Size: 10065920 | Author: javadill | Hits:

[Game EngineGames-Design-Using-Virtools

Description: Virtools引擎3D游戏程序设计——《Virtools开发之底层篇》-Virtools engine 3D Game Programming- the Virtools development of the underlying papers "
Platform: | Size: 8898560 | Author: 姚良 | Hits:

[OtherEMathematicsGuide2nd

Description: 3d数学基础必备书籍,希望通过这本书可以帮助大家学习3D数学,-About the Authors James M. Van Verth is an OpenGL Software Engineer at NVIDIA, where he works on device drivers for NVIDIA GPUs. Prior to that, he was a founding member of Red Storm Entertainment, where he was a lead engineer for eight years. For the past nine years he also has been a regular speaker at the Game Developers Conference, teaching the all-day tutorials “Math for Game Programmers” and “Physics for Game Programmers,” on which this book is based. His background includes a B.A. in Math/Computer Science from Dartmouth College, an M.S. in Computer Science from the State University of New York at Buffalo, and an M.S. in Computer Science from the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He re
Platform: | Size: 3210240 | Author: l | Hits:

[Windows Develop675435678

Description: VB语言写的实现类似CS游戏一样的3D帖图引擎-VB language written in the same CS game to achieve a similar 3D Tietu engine
Platform: | Size: 111616 | Author: 什锦丁儿 | Hits:

[Other GamesGame_Source1

Description: vc++下的3d游戏框架,是开发3d游戏的基础架构,这个运行后是一个空白框,加上引擎后方可工作。vs2008下通过-3d vc++ under the framework of the game is to develop infrastructure 3d game, this run is a blank box, with the engine before work. adopted under vs2008
Platform: | Size: 4841472 | Author: 陈志勇 | Hits:

[OtherMathIn3dGameDevelop

Description: 本书介绍了开发专业三维图形引擎所需的数学方法,书中介绍的关于游戏开发方面的许多知识同样适用于与三维计算机图形学相关的应用。本书首先介绍了相当基础的知识,如向量几何和线性代数,然后继续介绍一些计算机游戏设计中的高级知识,如光照和可视性判断。另外,本书还给出了一些重要结论的推导过程,以便于不具备相应理论基础的读者理解相关内容。 本书要求读者已具备三角学及计算机方法方面的基础知识,不过,本书仍然在一些章节中概括介绍了这些知识中的一些重要工具,如三角恒等式、微分方程和泰勒级数等。本书对于游戏设计者及相应的编程人员来说,是一本不可多得的参考资料。 -This book introduces the mathematical methods required for the development of professional 3D graphics engine, a lot of knowledge about game development aspects of the book is also suitable for application and 3D computer graphics related. This book introduces the very basic knowledge, such as vector geometry and linear algebra, and then continue to introduce some advanced knowledge of computer game design, such as light and visibility judgment. In addition, the book also gives a derivation of some important conclusions, so as not to have the corresponding theoretical basis for readers to understand the content.
Platform: | Size: 6990848 | Author: 周易 | Hits:
« 1 2 ... 15 16 17 18 19 2021 22 23 »

CodeBus www.codebus.net